This looks quite good. While it is clearly a work in progress, I can definitely see this becoming something pretty special.
A couple things work noting are that for the background, I'd recommend making it a sort of jungle setting, as that would explain all the bamboo (well, that and the Nerdy Teachers YouTube tutorials), and you could contextualize the sand on the ground as stinky honey, which would explain why it slows you down and makes you jump lower.
Additionally for music, I'd recommend looking at Pico-8 Tunes Vol. 1 & 2 by Gruber. The songs are free to use and quite easy to import into your game.
Overall though, a great showing so far, and I'm eager to see what the game comes to be in the future.
I definitly agree with your ideas, will implement them for sure ;) I added credits to the guys / youtube that help me, they deserve it 100%.
This is inded just a prototype, real game will be done with Unity / Godot. Wanted to test the overall idea of “go to the end of a level, than get back as fast as possible”. For the “full game” I indend to let the player affect the level layout on the first trip, to ease the return trip within the same race.
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This looks quite good. While it is clearly a work in progress, I can definitely see this becoming something pretty special.
A couple things work noting are that for the background, I'd recommend making it a sort of jungle setting, as that would explain all the bamboo (well, that and the Nerdy Teachers YouTube tutorials), and you could contextualize the sand on the ground as stinky honey, which would explain why it slows you down and makes you jump lower.
Additionally for music, I'd recommend looking at Pico-8 Tunes Vol. 1 & 2 by Gruber. The songs are free to use and quite easy to import into your game.
Overall though, a great showing so far, and I'm eager to see what the game comes to be in the future.
Thank you so much for your comment!
I definitly agree with your ideas, will implement them for sure ;) I added credits to the guys / youtube that help me, they deserve it 100%.
This is inded just a prototype, real game will be done with Unity / Godot. Wanted to test the overall idea of “go to the end of a level, than get back as fast as possible”. For the “full game” I indend to let the player affect the level layout on the first trip, to ease the return trip within the same race.
See ya ;)